Can you defeat the dungeon?

In this rogue-lite turn based strategy game, you are tasked with reaching the depths of the dungeon and defeating what lies waiting for curious adventurers.


This is a game for the Game Boy Advance written in our own Rust library called agb.

How to play

In the downloads, you will find a manual that contains everything you need to get started.

Licences

See the manual for a full list of asset licences, and see Open Source Licences for a full list of open source packages used in the game. The web emulator is a wasm compiled mgba which was built using this Dockerfile.
Also see the credits for everyone involved in the game's creation.

StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorssetsquare, LostImmortal
GenreStrategy
Made withMilkyTracker, Rust, Aseprite
TagsGame Boy Advance, Pixel Art, Retro
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Gamepad (any)
AccessibilityConfigurable controls
LinksHomepage

Download

Download
GBA rom 8.4 MB
Version 59 72 days ago
Download
Manual 153 kB
Version 23 72 days ago
Download
Open Source Licences 234 kB
Version 3 72 days ago

Comments

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(2 edits)

First time to clear the dungeon! Yos! Earthquake with Absorb (is it always like that?) and building up plenty Might made it not very difficult.

Very good game! Like Powder, but "lite" and without wanting to pull ya hair out.. but also without saving --> oof.

(+1)

Thanks for playing! The game automatically saves after every fight, so you can turn off the console and come back later. Do you think this should have been called out at all?

(2 edits)

Oh! That's great. 

Yes, I think that would be worth mentioning. Busy-busy, fast moving, modern times and all that; someone might turn off the game and never try again because of the perceived inconvenience of there not being a save.

Hello bro, what's your email? I wanna send you a crash/error report on the MyBoy Emulator. It keeps showing long texts on a white background.

You should be able to upload a screenshot of the crash image here.

This just pops when MyBoy tries to read it

Thanks for that, that’s our own crash system which provides some information useful for debugging. From what I’ve seen discussed in GBA developer discussions is that MyBoy is known to be inaccurate and has issues with various homebrew games, rather unfortunately there is no list of the inaccuracies that we could use to fix compatability (should we even want to). The web emulator works pretty well on mobile and uses an accurate modern emulator.

(+1)

I'm very pleased you put a crab enemy in your rust game!